For this version of the deck though, I'm focusing more on value from heroic creatures, cantrips, and removal, so putting together an early lethal attack with Feather is unlikely, making this card significantly less exciting. I think it fits well into a Feather deck that is going heavy on pumps and trying to kill with Feather commander damage. By which point.I mean, what are you doing? You've already attacked at least 5 times - You haven't won the game yet? Plus you can't do the big pump into triple-swing turn, because it won't return to your hand until endstep. So you're actually losing value until you cast it a THIRD time, also for 4. The second time, it costs 3, but with Feather, it costs 4, because you have to exile and return it to hand. Quote from Serberus_08 » Seize the Day seems like a no brainer, just for sheer value.People seem to like this with Feather, and maybe I'm missing something, but I don't really get it.Ĭompare to any other red voltron commander - the first time you use this, it costs 4. PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6 Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa heroic creatures can get huge, akroan conscriptor can use enemies against their controller, guttersnipe can do tons of damage, monastery mentor is a huge army in a can.and simplest of all, Feather herself can easily hit lethal damage with a few pumps.Īnyway, here's my 's a taaaad over 100 cards the right number of cards!įeather Magic Online OCTGN2 Apprentice Buy These Cards Tokens are also an easy way to go off, with many ways to pump them, or just generate enough to overwhelm. Firestorm can do tons of face damage while clearing the field constantly. And Paradox Engine with a mana rock can let us cast everything over and over.Īs far as winning, we've got quite a few options. Primal Amulet can make it possible to do both, hitting tokens for value and enemies for removal at the same time. A good example of this is something like oblation and path to Exile, which both work great with anything producing tokens. Once we've drawn a million cards off cheap cantrips, the removal can be thrown out at enemy targets without worrying about getting value out of them. The second focus of the deck is disruption in the form of removal - ideally removal that has a secondary utility when targeting your own creatures. Because so many of the best triggers require themselves to be targeted, one of my favorite synergies are functionally-useless spells that allow many targets for low mana, such as dwarven song and heaven's gate, so you can trigger all your heroic creatures for a single mana. The obvious synergy is the cheap cantrips, but I'm focusing on a few things besides the obvious. With how much protection we can run without compromising our strategy, Feather is practically invincible.įrom there, the plan is to exploit heroic creatures and other cast triggers. I think ramp is going to be necessary, but only cheap rocks to get Feather out and protected ASAP. Anything that costs more than 2 has to really justify its inclusion. I think the best way to build her is going to be to focus on staying low-cmc, with low-cmc strategies. I think people are underestimating how powerful her ability is, by including generic goodstuff and slower, more gradual strategies.
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